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zwitschi 8462a2fde7
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feat: Implement nausea symptom system and related features
- Added SymptomManager autoload for managing symptom intensities.
- Introduced nausea tilt effect for camera roll based on nausea intensity.
- Created color desaturation shader and overlay for visual feedback.
- Developed TreatmentManager to handle nausea ramping during IV treatment.
- Added hospital room scene with first-person controller and interactions.
- Implemented sit-down interaction for the treatment chair.
- Created IV insertion sequence with animations and completion signal.
- Added player controller with movement and interaction capabilities.
- Integrated nausea effects into the player experience with smooth transitions.
2026-05-30 14:14:38 +02:00

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[gd_scene load_steps=4 format=3 uid="uid://c0play3r0001a"]
[ext_resource type="Script" path="res://scripts/character/player_controller.gd" id="1_player"]
[ext_resource type="Script" path="res://scripts/symptoms/nausea_tilt.gd" id="2_tilt"]
[sub_resource type="CapsuleShape3D" id="Shape_Body"]
radius = 0.3
height = 1.8
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_player")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
shape = SubResource("Shape_Body")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
current = true
script = ExtResource("2_tilt")
[node name="InteractionRay" type="RayCast3D" parent="Camera3D"]
target_position = Vector3(0, 0, -2.5)
collide_with_areas = true
collide_with_bodies = true