# Steam Release Checklist Chemo-Sim — Everything needed before hitting "Publish." ## Pre-Launch (Phase 4) - [ ] Steamworks account created - [ ] App ID reserved ($100 fee paid) - [ ] Bank/tax info filled in Steamworks - [ ] Build depots configured (Win x64, Linux) - [ ] GodotSteam plugin integrated and tested - [ ] Achievements defined and implemented - [ ] Cloud saves configured (if using) ## Store Page (Phase 4–5) - [ ] Short description (≤300 chars) - [ ] Full description (formatting, GIFs, feature bullets) - [ ] Content warnings set (mature themes, medical situations, dark humor) - [ ] Tags: Indie, Simulation, First-Person, Dark Humor, Singleplayer, Story Rich - [ ] Genre: Simulation, Indie - [ ] Screenshots (min 5, showing gameplay variety) - [ ] Trailer (30–90 sec, captures tone) - [ ] Capsule images: - Header capsule (460x215) - Small capsule (231x87) - Main capsule (616x353) - Vertical capsule (374x448) - [ ] Library assets: - Library capsule (600x900) - Library hero (3840x1240) - Library logo (1280x720) ## Build Verification (Phase 5) - [ ] Fresh install from Steam on Windows - [ ] Fresh install from Steam on Linux - [ ] Achievements unlock correctly - [ ] Save/load works across sessions - [ ] Controller works (if supported) - [ ] No crash in 1-hour playthrough - [ ] Steam overlay works (Shift+Tab) ## Launch Day - [ ] Set release date in Steamworks - [ ] Flip store page from "Coming Soon" to "Early Access" - [ ] Post announcement on Discord/Twitter/TikTok - [ ] Monitor Steam forums and Discord for first-hour bugs - [ ] Hotfix branch ready, CI warmed up ## Post-Launch - [ ] First patch within 48 hours (critical fixes only) - [ ] Weekly community roundup posts - [ ] Plan first content update based on feedback