Add initial project files including .gitignore, LICENSE, README, and documentation
This commit is contained in:
+15
@@ -0,0 +1,15 @@
|
|||||||
|
# instructions
|
||||||
|
.github/instructions/
|
||||||
|
|
||||||
|
# GoDot files
|
||||||
|
*.import
|
||||||
|
*.godot
|
||||||
|
|
||||||
|
# OS files
|
||||||
|
.DS_Store
|
||||||
|
Thumbs.db
|
||||||
|
|
||||||
|
# Build files
|
||||||
|
build/
|
||||||
|
bin/
|
||||||
|
obj/
|
||||||
+14
@@ -0,0 +1,14 @@
|
|||||||
|
# MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2026 Georg Sinn <zwitschi82 at gmail dot com>
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||||
|
DEALINGS IN THE SOFTWARE.
|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
# Chemo-Sim
|
||||||
|
|
||||||
|
**A First-Person Simulator Where YOU Are the Patient**
|
||||||
|
|
||||||
|
Welcome to the worst day of your life—but make it funny.
|
||||||
|
|
||||||
|
## What is This?
|
||||||
|
|
||||||
|
Chemo-Sim is a painfully accurate, darkly comedic first-person simulator that puts you in the hospital gown. Experience the full journey: the bad news, the IV drips, the hair loss, the existential dread, and the occasional absurd moment that makes you question reality.
|
||||||
|
|
||||||
|
This is not a game about _beating_ cancer. This is a game about _being_ chemo'd. Every indignity, every side effect, every surreal hospital hallucination—all yours to experience.
|
||||||
|
|
||||||
|
> [!WARNING]
|
||||||
|
> This game contains brutal honesty wrapped in dark humor. If you find cosmic absurdity funny while facing human suffering, you're our people.
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- **Hyper-realistic symptom simulation** – Nausea, hair loss, taste changes, chemo brain, the works
|
||||||
|
- **Minigames from hell** – Throw up accurately, hold a conversation while foggy, eat food that tastes like pennies
|
||||||
|
- **Medical accuracy meets comedy** – Our research was thorough; our jokes are darker
|
||||||
|
- **Multiple chemo regimens** – Different drugs, different side effects, different routes to suffering
|
||||||
|
- **Hospital environments** – Waiting rooms, treatment centers, home isolation—all the glamour
|
||||||
|
- **Unlockable dark humor** – Easter eggs, absurd internal monologues, meme-worthy moments
|
||||||
|
- **Accessibility focus** – Because chemo patients are already struggling; this game shouldn't be
|
||||||
|
|
||||||
|
## Why This Exists
|
||||||
|
|
||||||
|
This started as a joke. Then we realized nobody had made this. Then we realized _why_ it could matter—giving people a tiny window into what patients actually endure, all while laughing at the absurdity of existence.
|
||||||
|
|
||||||
|
It's therapy through comedy. It's dark. It's sincere. It's ridiculous. It's all at once.
|
||||||
|
|
||||||
|
## Platform Support
|
||||||
|
|
||||||
|
- Windows 10/11 (x64)
|
||||||
|
- Linux (Ubuntu 20.04+, Fedora 35+, Arch)
|
||||||
|
|
||||||
|
## Development Status
|
||||||
|
|
||||||
|
**Early Access / In Development** – We're building this lean and mean with a 2-person team + AI tools. Expect rapid iteration, unfiltered creative decisions, and occasional chaos.
|
||||||
|
|
||||||
|
## Credits
|
||||||
|
|
||||||
|
Made by two people who thought this was funny enough to be real.
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
MIT License - See [LICENSE.md](LICENSE.md)
|
||||||
|
|
||||||
|
## For Developers
|
||||||
|
|
||||||
|
- [Technical Architecture](docs/ARCHITECTURE.md)
|
||||||
|
- [Development Roadmap](docs/DEVELOPMENT_ROADMAP.md)
|
||||||
|
- [Build Guide](docs/BUILD_GUIDE.md)
|
||||||
|
- [Game Design Document](docs/GAME_DESIGN_DOCUMENT.md)
|
||||||
|
|
||||||
|
## Support This Thing
|
||||||
|
|
||||||
|
Steam Early Access coming Q3 2026. Wishlist to keep up.
|
||||||
|
|
||||||
|
Follow the chaos: [Discord] [Twitter] [TikTok]
|
||||||
|
|
||||||
|
[Discord]: https://discord.gg/yougetchemo
|
||||||
|
[Twitter]: https://twitter.com/yougetchemo
|
||||||
|
[TikTok]: https://www.tiktok.com/@yougetchemo
|
||||||
@@ -0,0 +1,166 @@
|
|||||||
|
# Chemo-Sim – Technical Architecture
|
||||||
|
|
||||||
|
**Goal:** Build once, deploy to Windows/Linux, release on Steam with minimal overhead.
|
||||||
|
|
||||||
|
## Tech Stack (Lean & Mean)
|
||||||
|
|
||||||
|
| Component | Choice | Why |
|
||||||
|
| ------------------- | ------------------------------------------------- | ---------------------------------------------------------------------------------------- |
|
||||||
|
| **Game Engine** | Godot 4.x (Open Source) | Free, cross-platform native exports, no fees, great 2D/3D hybrid, minimal learning curve |
|
||||||
|
| **Language** | GDScript | Godot-native; AI tools generate excellent GDScript, no language mixing friction |
|
||||||
|
| **Build System** | GitHub Actions + Godot Export Templates | Automated builds for all platforms, zero cost, versioning out of the box |
|
||||||
|
| **Version Control** | Git (GitHub/GitLab) | Standard; integrates with Steam builds |
|
||||||
|
| **Audio** | Godot's built-in AudioServer | Already integrated, sufficient for ambient + SFX + UI beeps, no licensing cost |
|
||||||
|
| **Physics/3D** | Godot's built-in Bullet Physics | Already integrated, no external dependency |
|
||||||
|
| **UI/UX** | Godot Control nodes + custom shaders | No external framework needed; build once, runs everywhere |
|
||||||
|
| **Analytics** | None initially OR Telemetry to self-hosted server | Consider privacy; avoid Unity/Unreal data-hoarding |
|
||||||
|
|
||||||
|
## Project Structure
|
||||||
|
|
||||||
|
```txt
|
||||||
|
YOU_GET_CHEMO/
|
||||||
|
├── project.godot # Godot project config
|
||||||
|
├── scenes/ # Game scenes (organized by system)
|
||||||
|
│ ├── hospital/
|
||||||
|
│ ├── treatment_ui/
|
||||||
|
│ ├── symptoms/
|
||||||
|
│ ├── minigames/
|
||||||
|
│ └── menus/
|
||||||
|
├── scripts/ # GDScript code
|
||||||
|
│ ├── game_systems/
|
||||||
|
│ ├── ui_controllers/
|
||||||
|
│ ├── minigame_logic/
|
||||||
|
│ └── utils/
|
||||||
|
├── assets/ # Art, audio, fonts
|
||||||
|
│ ├── models/
|
||||||
|
│ ├── textures/
|
||||||
|
│ ├── audio/
|
||||||
|
│ └── fonts/
|
||||||
|
├── export_templates/ # Godot export configs for each platform
|
||||||
|
│ ├── windows.export
|
||||||
|
│ └── linux.export
|
||||||
|
├── build/ # Generated build outputs
|
||||||
|
│ ├── windows/
|
||||||
|
│ └── linux/
|
||||||
|
├── ci/ # CI/CD scripts
|
||||||
|
│ ├── .gitea/workflows/ # GitHub Actions for auto-builds
|
||||||
|
│ ├── build.sh
|
||||||
|
│ └── build.ps1 # Windows build script
|
||||||
|
├── docs/
|
||||||
|
│ ├── DEVELOPMENT_ROADMAP.md
|
||||||
|
│ ├── STEAM_RELEASE_CHECKLIST.md
|
||||||
|
│ ├── BUILD_GUIDE.md
|
||||||
|
│ └── GAME_DESIGN_DOCUMENT.md
|
||||||
|
└── README.md
|
||||||
|
```
|
||||||
|
|
||||||
|
## Cross-Platform Strategy
|
||||||
|
|
||||||
|
### Windows (x64)
|
||||||
|
|
||||||
|
- **Export format:** .exe (standalone)
|
||||||
|
- **Runtime:** Godot includes all dependencies
|
||||||
|
- **Signing:** Optional (self-signed or purchased cert for Steam trust)
|
||||||
|
- **Build time:** ~5 minutes
|
||||||
|
|
||||||
|
### Linux (Portable + AppImage)
|
||||||
|
|
||||||
|
- **Export format:** Portable executable + AppImage (recommended)
|
||||||
|
- **Runtime:** Fully portable; ships all libs needed
|
||||||
|
- **No signing required**
|
||||||
|
- **Build time:** ~5 minutes
|
||||||
|
|
||||||
|
## Build Pipeline (GitHub Actions)
|
||||||
|
|
||||||
|
Automated builds on every commit to `main`:
|
||||||
|
|
||||||
|
```yaml
|
||||||
|
# .gitea/workflows/build.yml (pseudocode)
|
||||||
|
on: [push, pull_request]
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
runs-on: [ubuntu-latest, windows-latest]
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- uses: chickensoft-games/setup-godot@v2
|
||||||
|
- run: godot --export-project YOUR_PLATFORM
|
||||||
|
- uses: actions/upload-artifact@v2
|
||||||
|
```
|
||||||
|
|
||||||
|
**Result:** Every push generates Windows .exe and Linux .AppImage in GitHub releases.
|
||||||
|
|
||||||
|
## Steam Distribution
|
||||||
|
|
||||||
|
### Submission Requirements
|
||||||
|
|
||||||
|
- **Godot version:** Latest stable (currently 4.x)
|
||||||
|
- **Build artifacts:** Separate builds for Win/Linux (Steam handles delivery)
|
||||||
|
- **Depot configuration:** Steamworks SDK includes per-platform depots
|
||||||
|
- **Build size targets:**
|
||||||
|
- Windows: ≤500 MB
|
||||||
|
- Linux: ≤400 MB
|
||||||
|
|
||||||
|
### Steam Integration
|
||||||
|
|
||||||
|
1. **Steamworks SDK integration** (optional, recommended for achievements):
|
||||||
|
- Godot has GodotSteam plugin (community-maintained, free)
|
||||||
|
- Handles achievements, leaderboards, cloud saves, controller support
|
||||||
|
2. **Build upload:**
|
||||||
|
- Use Steamworks SDK command-line tools
|
||||||
|
- OR upload via Steamworks web UI
|
||||||
|
3. **Testing:**
|
||||||
|
- Steam provides free depot testing tools
|
||||||
|
- Beta branch testing before public release
|
||||||
|
|
||||||
|
## Performance Targets
|
||||||
|
|
||||||
|
| Metric | Target | Notes |
|
||||||
|
| --------- | ------------------- | --------------------------------------- |
|
||||||
|
| FPS | 60 stable | First-person game; smooth matters |
|
||||||
|
| Load time | <5 sec | Hospital scenes are relatively simple |
|
||||||
|
| Memory | <1 GB | Godot is lean; you'll be fine |
|
||||||
|
| CPU | Single-core capable | Most indie devs' machines should run it |
|
||||||
|
|
||||||
|
## Development & Iteration
|
||||||
|
|
||||||
|
### Local Builds
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Export all platforms locally
|
||||||
|
godot --export-release Windows "build/windows/YOU_GET_CHEMO.exe"
|
||||||
|
godot --export-release Linux "build/linux/YOU_GET_CHEMO.x86_64"
|
||||||
|
```
|
||||||
|
|
||||||
|
### Rapid Testing
|
||||||
|
|
||||||
|
- Run in Godot editor for quick iteration
|
||||||
|
- Export to single platform while developing
|
||||||
|
- Test cross-platform **before** final builds (use GitHub Actions for CI/CD)
|
||||||
|
|
||||||
|
## Known Gotchas
|
||||||
|
|
||||||
|
1. **Linux distros:** Test on Ubuntu, Fedora, and Arch—most players use one of these.
|
||||||
|
2. **Controller support:** Godot auto-detects; test with a gamepad if you support it.
|
||||||
|
3. **Godot versioning:** Lock to a specific Godot 4.x version in your CI/CD. Don't always use "latest."
|
||||||
|
|
||||||
|
## Cost Breakdown (Minimal)
|
||||||
|
|
||||||
|
| Item | Cost | Notes |
|
||||||
|
| -------------------- | ----- | --------------------------- |
|
||||||
|
| **Godot** | $0 | Open source |
|
||||||
|
| **GitHub** | $0 | Free tier supports CI/CD |
|
||||||
|
| **Steam Submission** | $100 | One-time per game |
|
||||||
|
| **Apple Developer** | $0 | macOS dropped from scope |
|
||||||
|
| **Steamworks** | $0 | Free after submission fee |
|
||||||
|
| **Total** | ~$100 | One-time; no recurring fees |
|
||||||
|
|
||||||
|
## Next Steps
|
||||||
|
|
||||||
|
1. Install Godot 4.x
|
||||||
|
2. Initialize GitHub repo with structure above
|
||||||
|
3. Set up GitHub Actions for CI/CD (see BUILD_GUIDE.md)
|
||||||
|
4. Export templates locally to verify each platform works
|
||||||
|
5. Create Steamworks account, reserve app ID
|
||||||
|
6. Begin development
|
||||||
|
|
||||||
|
See `DEVELOPMENT_ROADMAP.md` for phased shipping strategy.
|
||||||
@@ -0,0 +1,76 @@
|
|||||||
|
# Build Guide
|
||||||
|
|
||||||
|
Chemo-Sim — How to build from source.
|
||||||
|
|
||||||
|
## Prerequisites
|
||||||
|
|
||||||
|
- [Godot 4.x](https://godotengine.org/download) (lock to a specific minor version, not "latest")
|
||||||
|
- Git
|
||||||
|
- (Windows) PowerShell 5+
|
||||||
|
- (Linux) bash
|
||||||
|
|
||||||
|
## Quick Start
|
||||||
|
|
||||||
|
```bash
|
||||||
|
git clone <repo-url> chemo-sim
|
||||||
|
cd chemo-sim
|
||||||
|
```
|
||||||
|
|
||||||
|
Open `project.godot` in the Godot editor, or run:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
godot --editor
|
||||||
|
```
|
||||||
|
|
||||||
|
## Local Export
|
||||||
|
|
||||||
|
### Windows
|
||||||
|
|
||||||
|
```bash
|
||||||
|
godot --export-release Windows "build/windows/YOU_GET_CHEMO.exe"
|
||||||
|
```
|
||||||
|
|
||||||
|
### Linux
|
||||||
|
|
||||||
|
```bash
|
||||||
|
godot --export-release Linux "build/linux/YOU_GET_CHEMO.x86_64"
|
||||||
|
```
|
||||||
|
|
||||||
|
## CI/CD (GitHub Actions)
|
||||||
|
|
||||||
|
Builds run automatically on push to `main`. See `.github/workflows/build.yml`.
|
||||||
|
|
||||||
|
To trigger manually:
|
||||||
|
|
||||||
|
1. Go to Actions tab
|
||||||
|
2. Select "Build" workflow
|
||||||
|
3. Run workflow
|
||||||
|
|
||||||
|
Artifacts appear in the workflow run summary.
|
||||||
|
|
||||||
|
## Export Templates
|
||||||
|
|
||||||
|
Export templates are in `export_templates/`:
|
||||||
|
|
||||||
|
- `windows.export`
|
||||||
|
- `linux.export`
|
||||||
|
|
||||||
|
These configure platform-specific settings (icon, version, etc.). Edit via Godot Editor → Project → Export.
|
||||||
|
|
||||||
|
## Versioning
|
||||||
|
|
||||||
|
Follow [Semantic Versioning](https://semver.org/): `MAJOR.MINOR.PATCH`
|
||||||
|
|
||||||
|
- MAJOR: Breaking changes / major content milestones
|
||||||
|
- MINOR: New features / new minigames
|
||||||
|
- PATCH: Bug fixes
|
||||||
|
|
||||||
|
Set version in `project.godot` → `application/config/version`.
|
||||||
|
|
||||||
|
## Troubleshooting
|
||||||
|
|
||||||
|
| Problem | Fix |
|
||||||
|
| ----------------------------------- | ------------------------------------------------------------------- |
|
||||||
|
| Export fails with missing templates | Download export templates in Godot Editor → Manage Export Templates |
|
||||||
|
| Linux build won't run | `chmod +x build/linux/YOU_GET_CHEMO.x86_64` |
|
||||||
|
| Godot version mismatch | Check CI config and local Godot version match |
|
||||||
@@ -0,0 +1,188 @@
|
|||||||
|
# Development Roadmap
|
||||||
|
|
||||||
|
Chemo-Sim
|
||||||
|
|
||||||
|
**Shipping to Steam Early Access Q3 2026**
|
||||||
|
|
||||||
|
Timeline assumes 2 devs + heavy AI tool usage. Be realistic about velocity.
|
||||||
|
|
||||||
|
## Phase 1: MVP (4–6 weeks)
|
||||||
|
|
||||||
|
_Just Make It Playable_
|
||||||
|
|
||||||
|
**Goal:** First-person movement, one chemo treatment, one symptom system, one minigame.
|
||||||
|
|
||||||
|
### Deliverables
|
||||||
|
|
||||||
|
- [ ] **Core gameplay loop**
|
||||||
|
- First-person character controller (movement, look around)
|
||||||
|
- Hospital room scene (basic geometry)
|
||||||
|
- Sit-down animation, IV insertion sequence
|
||||||
|
- [ ] **First symptom system: Nausea**
|
||||||
|
- Screen tilt + color desaturation
|
||||||
|
- Vomit minigame: hit keys in sequence (like Guitar Hero but gross)
|
||||||
|
- [ ] **UI skeleton**
|
||||||
|
- Treatment timer
|
||||||
|
- Symptom tracker (simple text readout)
|
||||||
|
- Main menu
|
||||||
|
- [ ] **Audio placeholder**
|
||||||
|
- Hospital ambient sound
|
||||||
|
- UI beeps
|
||||||
|
- [ ] **Builds for Windows + Linux** (automated via GitHub Actions)
|
||||||
|
|
||||||
|
**Success criteria:** You can play start-to-finish in 5 minutes. It's janky. That's fine.
|
||||||
|
|
||||||
|
## Phase 2: Core Loop (6–8 weeks)
|
||||||
|
|
||||||
|
_Add Depth & Polish_
|
||||||
|
|
||||||
|
**Goal:** 2–3 complete treatment sessions, 4–5 symptom systems, minigame variety.
|
||||||
|
|
||||||
|
### Deliverables
|
||||||
|
|
||||||
|
- [ ] **Multiple symptom systems**
|
||||||
|
- Nausea ✓ (from Phase 1)
|
||||||
|
- Hair loss (visual degradation)
|
||||||
|
- Taste distortion (food looks/sounds wrong)
|
||||||
|
- Chemo brain (UI glitches, text corruption)
|
||||||
|
- Fatigue (movement slows)
|
||||||
|
- [ ] **Expanded minigames**
|
||||||
|
- Vomit accuracy challenge ✓
|
||||||
|
- "Eat this food" (taste it wrong)
|
||||||
|
- Conversation memory test
|
||||||
|
- Hospital navigation while dizzy
|
||||||
|
- [ ] **Treatment variety**
|
||||||
|
- Infusion pump (timed, interactive)
|
||||||
|
- Different drug regimens (affect symptom severity)
|
||||||
|
- Radiation room (if you want it)
|
||||||
|
- [ ] **Progression system**
|
||||||
|
- Day counter (Week 1 → Week 6+)
|
||||||
|
- Cumulative effects (symptoms get worse over time)
|
||||||
|
- [ ] **Audio overhaul**
|
||||||
|
- Licensed or royalty-free indie soundtrack
|
||||||
|
- Realistic hospital ambience
|
||||||
|
- Minigame SFX
|
||||||
|
- [ ] **Automated testing**
|
||||||
|
- GUT (Godot Unit Testing) for symptom system interactions
|
||||||
|
- Prevent regression when multiple symptoms overlap (nausea + chemo brain + fatigue)
|
||||||
|
- CI runs tests on every push
|
||||||
|
- [ ] **Art pass**
|
||||||
|
- Hospital environment refinement
|
||||||
|
- Character appearance (hair loss progression)
|
||||||
|
- UI polish
|
||||||
|
|
||||||
|
**Success criteria:** 20–30 minute playthrough. Feels like a _game_, not a tech demo.
|
||||||
|
|
||||||
|
## Phase 3: Dark Humor & Absurdity (4–6 weeks)
|
||||||
|
|
||||||
|
_The Soul of the Game_
|
||||||
|
|
||||||
|
**Goal:** Add the comedic/edgy elements that make this _your_ game, not a medical sim.
|
||||||
|
|
||||||
|
### Deliverables
|
||||||
|
|
||||||
|
- [ ] **Absurd hospital scenarios**
|
||||||
|
- TV plays surreal content (AI-generated English/gibberish meme-format text)
|
||||||
|
- NPC dialogue with dark one-liners
|
||||||
|
- Environmental storytelling (notes from other patients)
|
||||||
|
- [ ] **Unlockable content**
|
||||||
|
- Easter eggs (hidden minigames, joke treatments)
|
||||||
|
- Achievement system (Steam achievements)
|
||||||
|
- Dark humor unlocks (internal monologues, sarcastic commentary)
|
||||||
|
- [ ] **Minigame variations**
|
||||||
|
- "Eat bad food" becomes increasingly absurd
|
||||||
|
- Conversation minigame gets funnier/sadder
|
||||||
|
- [ ] **Soundtrack expansion**
|
||||||
|
- Menu music (ironic, upbeat cancer music)
|
||||||
|
- Treatment room ambience (hospital + dark humor)
|
||||||
|
|
||||||
|
**Success criteria:** Playtester feedback: "I laughed and felt uncomfortable simultaneously."
|
||||||
|
|
||||||
|
## Phase 4: Polish & Optimization (2–3 weeks)
|
||||||
|
|
||||||
|
_Make It Shippable_
|
||||||
|
|
||||||
|
**Goal:** Stability, performance, accessibility.
|
||||||
|
|
||||||
|
### Deliverables
|
||||||
|
|
||||||
|
- [ ] **Cross-platform testing**
|
||||||
|
- Windows: test on 2–3 configs
|
||||||
|
- Linux: Ubuntu, Fedora, Arch
|
||||||
|
- [ ] **Performance optimization**
|
||||||
|
- Target 60 FPS on mid-range hardware
|
||||||
|
- Memory profiling
|
||||||
|
- Load time optimization
|
||||||
|
- [ ] **Accessibility**
|
||||||
|
- Colorblind modes
|
||||||
|
- Subtitle options
|
||||||
|
- Control remapping
|
||||||
|
- Difficulty settings (if applicable)
|
||||||
|
- [ ] **Bug fixes & stability**
|
||||||
|
- Playtester feedback implementation
|
||||||
|
- Crash fixing
|
||||||
|
- Save/load robustness
|
||||||
|
- [ ] **Steam setup**
|
||||||
|
- Steamworks account configured
|
||||||
|
- App ID reserved
|
||||||
|
- Build depots set up
|
||||||
|
- Store page content drafted (see STEAM_RELEASE_CHECKLIST.md)
|
||||||
|
|
||||||
|
**Success criteria:** No crashes in 1-hour playthroughs. Runs on a 5-year-old laptop.
|
||||||
|
|
||||||
|
## Phase 5: Early Access Launch (1–2 weeks)
|
||||||
|
|
||||||
|
_Go Public_
|
||||||
|
|
||||||
|
**Goal:** Get it on Steam, gather feedback, iterate.
|
||||||
|
|
||||||
|
### Deliverables
|
||||||
|
|
||||||
|
- [ ] **Final build verification**
|
||||||
|
- Download from Steam, play start-to-finish
|
||||||
|
- Test all platforms
|
||||||
|
- [ ] **Store page live**
|
||||||
|
- Screenshots, trailer uploaded
|
||||||
|
- Description, tags, content warnings finalized
|
||||||
|
- [ ] **Community channels live**
|
||||||
|
- Discord server
|
||||||
|
- Twitter/social presence
|
||||||
|
- [ ] **Day-1 support plan**
|
||||||
|
- Hotfix process for critical bugs
|
||||||
|
- Feedback monitoring
|
||||||
|
|
||||||
|
**Success criteria:** Launch day without game-breaking bugs. Early feedback positive.
|
||||||
|
|
||||||
|
## Post-Launch (Ongoing)
|
||||||
|
|
||||||
|
### Updates (Bi-weekly to monthly)
|
||||||
|
|
||||||
|
- [ ] New minigames
|
||||||
|
- [ ] Additional symptom systems
|
||||||
|
- [ ] More absurd scenarios
|
||||||
|
- [ ] Community-requested features
|
||||||
|
- [ ] Cosmetics (patient gown styles, room decorations)
|
||||||
|
|
||||||
|
### Long-term (6–12 months post-launch)
|
||||||
|
|
||||||
|
- [ ] Full release candidate build
|
||||||
|
- [ ] Content expansion (survivors' stories, alternative treatments)
|
||||||
|
- [ ] Mod support (if community demands it)
|
||||||
|
- [ ] Console ports (if budget allows—Switch would be dark comedy gold)
|
||||||
|
|
||||||
|
## Total Timeline
|
||||||
|
|
||||||
|
**MVP → Full Early Access Launch: ~16–19 weeks (~4 months)**
|
||||||
|
|
||||||
|
Budget for slippage. You'll hit roadblocks. That's normal. Ship what's fun, not what's perfect.
|
||||||
|
|
||||||
|
## Team Velocity Notes
|
||||||
|
|
||||||
|
With 2 people + heavy AI tools:
|
||||||
|
|
||||||
|
- **Art/Animation:** AI image gen + Godot animation nodes = faster
|
||||||
|
- **Sound:** AI text-to-speech + royalty-free libraries = minimal cost
|
||||||
|
- **Code:** AI pair programming (Copilot, Claude) = faster iteration
|
||||||
|
- **Bottleneck:** Creative decisions and playtesting (can't be automated)
|
||||||
|
|
||||||
|
**Protect creative time.** The dark humor is the game. Don't let optimization timelines kill your weird ideas.
|
||||||
@@ -0,0 +1,69 @@
|
|||||||
|
# Game Design Document
|
||||||
|
|
||||||
|
Chemo-Sim
|
||||||
|
|
||||||
|
## Elevator Pitch
|
||||||
|
|
||||||
|
First-person chemo simulator. Painfully accurate. Darkly funny. You don't beat cancer — you survive the treatment.
|
||||||
|
|
||||||
|
## Core Pillars
|
||||||
|
|
||||||
|
1. **Medical Accuracy** — Symptoms, treatments, and timelines grounded in real chemo regimens
|
||||||
|
2. **Dark Comedy** — Absurdity, gallows humor, and uncomfortable laughs as coping mechanism
|
||||||
|
3. **Empathy Through Experience** — Players feel what patients feel, without after-school-special moralizing
|
||||||
|
|
||||||
|
## Tone Guide
|
||||||
|
|
||||||
|
- **Voice:** First-person internal monologue. Sarcastic, exhausted, occasionally surreal. Think: _Fight Club_ narrator meets hospital discharge paperwork.
|
||||||
|
- **Humor boundaries:** Joke about the situation, never the patient. Punch up at the healthcare system, the absurdity of side effects, the cosmic unfairness. Never punch down at suffering.
|
||||||
|
- **"No filter" means:** Honest about bodily functions, honest about fear, honest about the weird places your brain goes. Not edgelord shock content.
|
||||||
|
- **NPCs:** Nurses are tired professionals with dark humor of their own. Other patients range from gallows-humor veterans to terrified newbies. Doctors are well-meaning but rushed.
|
||||||
|
|
||||||
|
## Gameplay Loop
|
||||||
|
|
||||||
|
```
|
||||||
|
Arrive at hospital → Check in → Wait (minigames happen here) → Treatment session → Side effects kick in → Go home → Cope → Repeat
|
||||||
|
```
|
||||||
|
|
||||||
|
Each cycle = 1 treatment day. Side effects accumulate. Mental state degrades. Dark humor escalates.
|
||||||
|
|
||||||
|
## Symptom Systems
|
||||||
|
|
||||||
|
| Symptom | Mechanic | Visual/Audio Cue |
|
||||||
|
| ---------------- | --------------------------- | ------------------------------------ |
|
||||||
|
| Nausea | Screen tilt, vomit QTE | Color desaturation, stomach gurgle |
|
||||||
|
| Hair loss | Progressive visual | Mirror reflection, clumps in shower |
|
||||||
|
| Taste distortion | Food minigame becomes wrong | Metallic sheen on food, wrong sounds |
|
||||||
|
| Chemo brain | UI corruption | Text scrambles, buttons move |
|
||||||
|
| Fatigue | Movement slows, inputs lag | Heavy breathing, blurred edges |
|
||||||
|
|
||||||
|
## Minigames
|
||||||
|
|
||||||
|
### Vomit (Phase 1)
|
||||||
|
|
||||||
|
Keys appear in sequence. Miss = mess. Hit = clean-ish. Accuracy tracked.
|
||||||
|
|
||||||
|
### Eat This Food (Phase 2)
|
||||||
|
|
||||||
|
Food appears normal. You remember it tasting different. Choose what's "wrong" — taste, texture, temperature. Always wrong. Gets harder.
|
||||||
|
|
||||||
|
### Conversation Memory (Phase 2)
|
||||||
|
|
||||||
|
NPC asks questions. You respond. Later, they reference your answers. If chemo brain scrambled it, dialogue branches to confusion.
|
||||||
|
|
||||||
|
### Hospital Navigation (Phase 2)
|
||||||
|
|
||||||
|
Find your way while dizzy. Controls invert randomly. Screen tilts. Timer counts down.
|
||||||
|
|
||||||
|
## Progression
|
||||||
|
|
||||||
|
- **Day counter:** Week 1 through Week 6+
|
||||||
|
- **Cumulative effects:** Each symptom has intensity 0–100. Increases per treatment. Some plateau, some don't.
|
||||||
|
- **Regimen variance:** Different drug combos produce different symptom profiles. Random at start, player can't choose — because patients can't.
|
||||||
|
- **No win condition.** You finish treatment or you don't. The game ends when the regimen ends.
|
||||||
|
|
||||||
|
## Unlockables
|
||||||
|
|
||||||
|
- Hidden minigames (absurdist: argue with insurance, decode hospital bill)
|
||||||
|
- Internal monologue logs (unlock sarcastic commentary on each symptom)
|
||||||
|
- Achievement names are dark jokes
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
# Steam Release Checklist
|
||||||
|
|
||||||
|
Chemo-Sim — Everything needed before hitting "Publish."
|
||||||
|
|
||||||
|
## Pre-Launch (Phase 4)
|
||||||
|
|
||||||
|
- [ ] Steamworks account created
|
||||||
|
- [ ] App ID reserved ($100 fee paid)
|
||||||
|
- [ ] Bank/tax info filled in Steamworks
|
||||||
|
- [ ] Build depots configured (Win x64, Linux)
|
||||||
|
- [ ] GodotSteam plugin integrated and tested
|
||||||
|
- [ ] Achievements defined and implemented
|
||||||
|
- [ ] Cloud saves configured (if using)
|
||||||
|
|
||||||
|
## Store Page (Phase 4–5)
|
||||||
|
|
||||||
|
- [ ] Short description (≤300 chars)
|
||||||
|
- [ ] Full description (formatting, GIFs, feature bullets)
|
||||||
|
- [ ] Content warnings set (mature themes, medical situations, dark humor)
|
||||||
|
- [ ] Tags: Indie, Simulation, First-Person, Dark Humor, Singleplayer, Story Rich
|
||||||
|
- [ ] Genre: Simulation, Indie
|
||||||
|
- [ ] Screenshots (min 5, showing gameplay variety)
|
||||||
|
- [ ] Trailer (30–90 sec, captures tone)
|
||||||
|
- [ ] Capsule images:
|
||||||
|
- Header capsule (460x215)
|
||||||
|
- Small capsule (231x87)
|
||||||
|
- Main capsule (616x353)
|
||||||
|
- Vertical capsule (374x448)
|
||||||
|
- [ ] Library assets:
|
||||||
|
- Library capsule (600x900)
|
||||||
|
- Library hero (3840x1240)
|
||||||
|
- Library logo (1280x720)
|
||||||
|
|
||||||
|
## Build Verification (Phase 5)
|
||||||
|
|
||||||
|
- [ ] Fresh install from Steam on Windows
|
||||||
|
- [ ] Fresh install from Steam on Linux
|
||||||
|
- [ ] Achievements unlock correctly
|
||||||
|
- [ ] Save/load works across sessions
|
||||||
|
- [ ] Controller works (if supported)
|
||||||
|
- [ ] No crash in 1-hour playthrough
|
||||||
|
- [ ] Steam overlay works (Shift+Tab)
|
||||||
|
|
||||||
|
## Launch Day
|
||||||
|
|
||||||
|
- [ ] Set release date in Steamworks
|
||||||
|
- [ ] Flip store page from "Coming Soon" to "Early Access"
|
||||||
|
- [ ] Post announcement on Discord/Twitter/TikTok
|
||||||
|
- [ ] Monitor Steam forums and Discord for first-hour bugs
|
||||||
|
- [ ] Hotfix branch ready, CI warmed up
|
||||||
|
|
||||||
|
## Post-Launch
|
||||||
|
|
||||||
|
- [ ] First patch within 48 hours (critical fixes only)
|
||||||
|
- [ ] Weekly community roundup posts
|
||||||
|
- [ ] Plan first content update based on feedback
|
||||||
Reference in New Issue
Block a user