Add initial project files including .gitignore, LICENSE, README, and documentation

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# Steam Release Checklist
Chemo-Sim — Everything needed before hitting "Publish."
## Pre-Launch (Phase 4)
- [ ] Steamworks account created
- [ ] App ID reserved ($100 fee paid)
- [ ] Bank/tax info filled in Steamworks
- [ ] Build depots configured (Win x64, Linux)
- [ ] GodotSteam plugin integrated and tested
- [ ] Achievements defined and implemented
- [ ] Cloud saves configured (if using)
## Store Page (Phase 45)
- [ ] Short description (≤300 chars)
- [ ] Full description (formatting, GIFs, feature bullets)
- [ ] Content warnings set (mature themes, medical situations, dark humor)
- [ ] Tags: Indie, Simulation, First-Person, Dark Humor, Singleplayer, Story Rich
- [ ] Genre: Simulation, Indie
- [ ] Screenshots (min 5, showing gameplay variety)
- [ ] Trailer (3090 sec, captures tone)
- [ ] Capsule images:
- Header capsule (460x215)
- Small capsule (231x87)
- Main capsule (616x353)
- Vertical capsule (374x448)
- [ ] Library assets:
- Library capsule (600x900)
- Library hero (3840x1240)
- Library logo (1280x720)
## Build Verification (Phase 5)
- [ ] Fresh install from Steam on Windows
- [ ] Fresh install from Steam on Linux
- [ ] Achievements unlock correctly
- [ ] Save/load works across sessions
- [ ] Controller works (if supported)
- [ ] No crash in 1-hour playthrough
- [ ] Steam overlay works (Shift+Tab)
## Launch Day
- [ ] Set release date in Steamworks
- [ ] Flip store page from "Coming Soon" to "Early Access"
- [ ] Post announcement on Discord/Twitter/TikTok
- [ ] Monitor Steam forums and Discord for first-hour bugs
- [ ] Hotfix branch ready, CI warmed up
## Post-Launch
- [ ] First patch within 48 hours (critical fixes only)
- [ ] Weekly community roundup posts
- [ ] Plan first content update based on feedback