feat: Implement nausea symptom system and related features
- Added SymptomManager autoload for managing symptom intensities. - Introduced nausea tilt effect for camera roll based on nausea intensity. - Created color desaturation shader and overlay for visual feedback. - Developed TreatmentManager to handle nausea ramping during IV treatment. - Added hospital room scene with first-person controller and interactions. - Implemented sit-down interaction for the treatment chair. - Created IV insertion sequence with animations and completion signal. - Added player controller with movement and interaction capabilities. - Integrated nausea effects into the player experience with smooth transitions.
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[gd_scene load_steps=3 format=3 uid="uid://dchair1nt0001a"]
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[ext_resource type="Script" path="res://scripts/character/chair_interaction.gd" id="1_chair"]
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[sub_resource type="BoxShape3D" id="Shape_Trigger"]
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size = Vector3(1.6, 2.0, 1.6)
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[node name="ChairInteraction" type="Area3D" node_paths=PackedStringArray("seat_transform_path")]
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script = ExtResource("1_chair")
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seat_transform_path = NodePath("SeatMarker")
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[node name="TriggerShape" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("Shape_Trigger")
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[node name="SeatMarker" type="Marker3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.35)
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[node name="PromptLayer" type="CanvasLayer" parent="."]
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[node name="PromptLabel" type="Label" parent="PromptLayer"]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -100.0
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offset_top = 60.0
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offset_right = 100.0
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offset_bottom = 90.0
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horizontal_alignment = 1
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vertical_alignment = 1
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text = "Press E to sit"
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